Welcome to the world of Kaiserreich! Originally conceived by Sarmatia in , Kaiserreich has since developed into one of the most in-depth alternate history mods, with thousands of unique events, graphics, countries and even mechanics! Rewrite history again , but this time in Hearts of Iron IV! An immersive alternative history scenario. A completely new political system including party popularity and ministers.
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Before performing any mission, it is a good idea to set up 10 spies in the target country which also includes your own , as spy mission success chance depends largely on the number of spies and failed missions make you lose one spy.
In Armageddon 1. It helps to remove all AI spies in your nation, as they can disrupt production, etc. Not possible in Armageddon 1. The most widely used feature of the spying system is to steal blueprints. Technology Always use as many research slots as possible. Avoid researching technologies whose historical year is in the future due to penalties to research time. Match the specialties of the selected tech team with whatever you intend to research.
See the Research guide for more information on how to maximize research. Thus, a serial run of 10 infantry is much quicker to produce, and is much easier to manage as a player.
There are definite directions you want to move your nation to accomplish certain goals. Examine your resource situation carefully, and if you are tight in anything, scour the world for trades to build up stockpiles in it. Italy and Japan have a particular need for this monitoring. Once war starts your national trade with nations who are non-neighbours will drop sharply in efficiency, so build up stockpiles while the world is at peace. Military Basics Your leaders have a rank which determines how many divisions they can command.
To increase the rank, simply press the "promote" button in the leader selection window. This will cost the leader in question one skill point and it will reset his experience to zero. Keep in mind not to over-stack leaders: which means a Major General should only have 1 division, a Lt.
General should only have 3 divisions or less, a General should have no more than 9 divisions and a Field Marshal should be content with commanding no more than 12 divisions. Enabling the Auto-promotions option for your leaders will give you "free" promotions, without those leaders losing skill level.
Always be mindful of the terrain and weather you are fighting in hills, plains, swamp forest, mountains, rivers -- mud, winter, rain, etc : it makes a huge difference. Garrisons with MP brigades are useful in order to reduce partisan activities which lowers your Transport Capacity, or "TC".
Units that are in good supply fight better. Always remember to check your time of day and weather before an attack. Badly timed attacks can wear down even the best prepared attacker.
Time your offensives on a strategic long-term time-scale. For example, attacking the Soviet Union as Germany in winter will wear you down for little gain, and almost eliminate the chance for the all-important encirclements. Winter warfare is no fun, just ask the German general staff. Plan strategic traps such as cutting units off against the coast and try deep striking tank attacks to get the enemy units behind your lines.
Your units will keep their valuable organisation and strength, and will be ready for the next attack or counter-attack. Use HQ units for any large attacks to prevent over-stacking penalties, and use support attack from other provinces to bring an overwhelming force against the enemy. Remember to give your HQ units general or field-marshal leaders, or else the HQ units are effectively useless. On defensive fronts consider letting the enemy take a front-line province if your line is attacked by a superior force, and then counter-attack from the flanking provinces using the unit s you cunningly withdrew.
Check the detailed combat status of your and enemy units by reading the tool-tip on the unit in the detailed battle view. This is a neat summary of the factors affecting the combat and a great way of learning when and why you have the advantage or disadvantage in battle.
Convoys are important for amphibious landings and maintaining overseas supply, but are safe to ignore for a new player. Switch on auto-assign and the AI will find suitable leaders to leaderless stacks at midnight every day. Air Force and Navy are best ignored for beginning players.
Buy Hearts of Iron 2 - Complete
See ya when you get back [; ] HOI2 really feels more like playing Civilization. You must log in or sign up to reply here. Based on past experience with other Paradox games it wont work so well on multiplayer due to the speed setting being fixed. A good historical wargame will educate you while being entertaining. Frankly, that is what war games are really nanual about, any AI can be stomped sooner or later. Never played EU games but this is very specific and detailed game, i think it will be total new exprience for you. Great Scope and Navel Strategy.
The Complete Newbie Guide
Fall Blau , the German summer offensive against the Soviet Union, eventually culminating in the Battle of Stalingrad ; Added in the v1. Warfare[ edit ] Hearts of Iron II is a grand strategy game. The smallest independent land unit is the division , although brigades such as engineers, artillery, or armoured cars can be attached to these. On sea, units are either single capital ships or flotillas of small ships such as destroyers. For the air force, the unit is a Wing or Group, depending on nationality. Land divisions include infantry , cavalry , and tanks. Land brigades include anti-tank guns , anti-aircraft artillery and military police.
HOI2 MANUAL PDF
Before performing any mission, it is a good idea to set up 10 spies in the target country which also includes your own , as spy mission success chance depends largely on the number of spies and failed missions make you lose one spy. In Armageddon 1. It helps to remove all AI spies in your nation, as they can disrupt production, etc. Not possible in Armageddon 1. The most widely used feature of the spying system is to steal blueprints.
Germany Strategy Guide
World War III is drawing closer. As the Allies and the Soviet Union clash in Europe, the fate of the world hangs in the balance. Detailed diplomacy and production systems with help functions to avoid micromanagement. Movement-is-attack combat system making warfare more realistic. Mission-based Air and Naval system, giving options for logistical strikes and targeted bombing. New political system with possibilities to change the political base of your country during the war. Fifteen battle scenarios optimized for an evening or two for gaming.