DMU KINEMATICS IN CATIA V5 PDF

Product Overview DMU Kinematics Simulator 2 KIN defines mechanisms for digital mock-ups of all sizes using a wide variety of joint types, or by generating them automatically from mechanical assembly constraints. Addressing people involved in activities ranging from the design of mechanisms to the functional verification of mechanisms, DMU Kinematics Simulator 2 KIN is targeted kjnematics all kinematicss of industries. Users can browse and simulate V4 mechanisms involving multiple parts. DMU Kinematics Simulator 2 performs interference and clearance checking as well as computing the minimum distance. The user can replay a motion simulation, or save it as a video file. The laws can be graphically visualized.

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Product Overview DMU Kinematics Simulator 2 KIN defines mechanisms for digital mock-ups of all sizes using a wide variety of joint types, or by generating them automatically from mechanical assembly constraints.

Addressing people involved in activities ranging from the design of mechanisms to the functional verification of mechanisms, DMU Kinematics Simulator 2 KIN is targeted kjnematics all kinematicss of industries.

Users can browse and simulate V4 mechanisms involving multiple parts. DMU Kinematics Simulator 2 performs interference and clearance checking as well as computing the minimum distance. The user can replay a motion simulation, or save it as a video file. The laws can be graphically visualized. This website uses cookies to improve user experience. The user can easily simulate motion using the mouse, and is guided in kinejatics possible actions thanks to a copilot, which kine,atics up icons under the mouse.

Full V4 set of joints is supported for V5 creation and V4 to V5 upgrade. DMU Kinematics Simulator 2 provides users the ability to define a point in a moving part and generate its sikulator in order to design cams. The kinematics simulation and associated kinematics analysis functions are identical whatever data format is used.

This ability enhances the study of a mechanism offering a better way to qualify its behavior, or to improve its design. All information related to the mechanism definition can be displayed degrees of freedom, types of joints, etc. For example, users can simulate and synchronize un-mounting procedures with a kinematics motion when both kinemxtics DMU Kinematics Simulator 2 and DMU Fitting Simulator 2 products are installed.

The data used to create the full digital mock-up may come from any number dmi supported data formats, including: Allows automation of mechanism creation and kindmatics through Visual Basic macro programming.

The user can also create a wide range of kinematics laws allowing time-based simulation. The swept volume can be reused in the clash analysis to check, during the digital mockup evolution, that the mechanism can still be operated. Define, simulate, and analyze mechanisms caia digital mock-ups of all sizes. Multiple combined simulations are possible for advanced digital product synthesis when using this product in conjunction with other DMU products.

Analyzes mechanism motion dynamically: It generates the trace or the swept volume of a moving part to drive further design. The user has also the possibility to upgrade V4 mechanisms into V5 mechanisms.

Associativity is supported between the created mechanism and the used geometry for most of joint types. Related Posts

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Kinematics is the study of motion, and even with the standard CATIA V5 Assembly Design constraints, you are limited to a single movement based on a given set of constraints by holding down the right mouse button when using the compass to move an item holding down the right mouse button respects constraints already applied or you have the option to check the button in the Manipulate dialog With respect to constraints. Below is an example of what can be done with simple assembly constraints and the manipulator and where its limitations are. That is where Kinematics will help. Each grouping of given movements would be called a mechanism, and within the mechanism you would have joints. The joints are groupings of your constraints that can then be controlled by commands; they are very simple to set up. The freedom to have anything move at any given time!

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